![]() The T7's superb gun depression also gives it more positioning options, enabling it to safely peek over steep hills and cliff edges. When executed properly, an attack on an unsuspecting enemy tank will often leave it dead before its driver can react in time. A good player will make the most of the T7's excellent speed to get the tank into a flanking position where it can safely unload its clip and then quickly duck back into cover for a reload. This combination of long reload time, thin armor, and short reach means that positioning is key when playing the T7. ![]() Against a fully-upgraded D1 or H35, it is virtually useless, and can only penetrate the top armor. Against well-armored tanks such as the T18, it can only penetrate the rear armor. In addition, the T7's M2 machine gun has very poor penetrating ability and can only fire regular AP rounds, rendering it ineffective at long range. It takes roughly 24 seconds to load a new clip, and during this time the the tank is left completely defenseless due to its lack of armor. This burst damage comes at the cost of reload time. When firing, the T7's dispersion does not fly wildly and has a quick reload time, meaning that at close ranges, its shots are fairly accurate, enhancing the burst damage. With a rate of fire of roughly 454 rounds per minute when loaded, the T7 is capable of dealing this damage in just under 5.5 seconds. ![]() A single clip of ammo carries a potential damage of 400 average hitpoints. Predominant among the T7's strong points is its high burst damage.
0 Comments
Leave a Reply. |